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ハンディキャップ表(つくばブリッジサロンbyブリッジ・ゼミナール)
IMPボーナス方式(%加算)

マスターポイントと称号に応じて、つぎのACBL方式により獲得IMPを割り増し加算する。(但しred,silver, gold pointsとLM以外の称号は無関係とする。)

Handicap Club Games Guide
Encouragement for New Players and
Fun for Everyone


Rookie (0 to 4.99) ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・  30%
Junior Master (5 to 19.99) ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・  25%
Club Master (20 to 49.99)  ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・  20%
Sectional Master (50 to 99.99 with 5 silver points)  ・・・・・・ 15%
Regional Master・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 10%
  (100 to 199.99 with 15 silver and 5 red or gold points)  
NABC Master ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 5%
  (200+, not LM with 5 gold, 15 red or gold and 25 silver points) 
Life Master (Under 500)  ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 2%
Life Master (500+) ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 0%


It is anticipated that in the team competitions each player will complete a match. Handicaps are computed for the four players of a team that actually play in the match, but if there is a change of personnel, the four lowest handicaps of persons who played one-half the match are used for the entire match.

International Match Points. This is an arbitrary award of an IMP handicap based on the total masterpoints held by all members of the team. [For the team handicaps, all non-members of the ACBL will be considered to hold 49.99 points and the Club Manager (League Manager or Director) will have authority to arbitrarily place “professional” novice players in a higher rank (over 50 points) for the purpose of handicapping.]

Bonus Scoring Method. Each team member is credited with a percentage bonus of points scored per the scale below, and the total handicap for a team is the sum of the percentage bonuses. The final score for each team is computed by adding the total of bonus percentages for the team to 100% and multiplying that figure times the score after conversion to IMPs. One team might have a bonus total of 57% and the other a bonus total of 40%. The IMP scores will be multiplied, respectively, by 157% and 140% to determine winners and before conversion to Victory Points for the examples cited above.
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